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Ready for Review! Blair Uí Nemain-Sleá
Author Message
Blair Uí Nemain-Sleá Offline
Child of Danu
Sidhe


Profile | Plot | Tracker

Tribe: Clann Raven
Clann: Ua Nemain
Occupation: Merchant, Leads Smiling Iron

Posts: 87
Joined: Apr 2013
Reputation: 0
Post: #1
Blair Uí Nemain-Sleá
Blair Uí Nemain-Sleá

<Picture of character here>

THE SOUL
Age:175
Gender: Female
Race: Sidhe
Class: Ceile (Fisher)
Tribe: Clann Raven
Clan: Sept Ua Nemain
Political Status: Courtless (nominally Scathan)
Occupation: Merchant and Smuggler, Member of the Order of Iron, known as the Lady of the Iron Smile (Tiarnaí Dorcha of the Smiling Iron Gang )

Combat / Magic:
Blair is far less adept at strength-based fighting than that based off of guile and cleverness, and knows the value of turning tail and running when it’s the clever thing to do – using her mastery of Solid and Illusion glamours to back her personal strategies to great effect. Her size, too, she turns to her advantage, ducking and dodging moves a taller Sidhe would have more difficulty avoiding.

Of course, a fighter who relies on dexterity, size, and speed, whose skills have been honed less on the battlefield than in short scuffles, has to have a few tricks up her sleeve, and her trade provides… the woman has access to poisons, as well as cold iron, though she prefers to keep a slim little iron blade, wrapped in leaded leather, close at hand when she feels she might run into more trouble than usual, hidden and tucked away inside one of her boots where it’s easy to reach in a fight – but not liable to unravel or slip and thus leave her victim to the effects of her own secret weapon. ( The fact that she's learned, over the years, when the leaded leather is going to stop being effective, and leave her sickened, and knows around when she needs to swap it out for a fresh layer of protection and have the old one's defensive layer touched up for later use. )

Her weapons of choice (aside from her cleverness) are numerous small knives of varying metals (bronze, copper, etc) scattered over her person, from her bodice to her sleeves... including her aforementioned nasty little last line of defense... She's very quick with a blade, and knows how to use one to great effect - time in the Bally Docks and working in the Margadh Dorcha have taught her skills necessary to survival in quick, close combat.

Like others of her Sept and Clann, she certainly does understand the art of war, having learned enough during her time at a local school in the City of Mists, as most do, though she did not get anywhere near the amount of training that would later become commonplace for those of Clann Raven, for it had yet to form, but favors tactics that are less than chivalrous - hit and run, or striking from the shadows or the safety of an illusion when she must...

When it comes down to it, however, she’s far more deft in her use of magic – and far more comfortable weaving glamours than using charms, focusing on Illusions from an early age before adding Solid glamours to her attention, before finally turning her attention to learning how to use Humor Charms…

While she’s happy to avoid combat, when forced into a tough spot she employs illusions with aplomb – creating a duplicate of her own image to divert attention, an illusory dead-end, a scene to assault the senses and confound the mind… Of course, she uses them for more mundane ends, too, a brief mask over her own features to allow her time and chance to slip away unnoticed…

Of course, allowing things to get far enough to allow for an actual altercation implies things have been allowed to go too far – and the woman is willing enough to levy a bit of humor charm when she must in order to finagle her way out of trouble, but prefers to leave her getting herself out of trouble to her own charisma and personality.

When it comes to a fight that she can’t sneak her way out, Blair moves quick, using Solid Glamour to help trip up opponents – or give herself an edge ( well, a solid bit of something to move up or off of, really. )

She uses her magic outside of fights often enough – after all, the application of solid magic to form steps from patches of shadow when travel gets tough is a tremendous boon to the woman on the go, illusions can distract or entertain a crowd ( or oneself )…

If she's expecting to get into trouble, she owns a set of boiled leather armor, and has no problems with pulling it on when necessary...along with pulling out a few of her wares if she's planning to play nasty.

( Occasionally she's been forced into a larger combat than she would like, and it's at that point that she's willing to use weaponry that's more suited for distance - bow and arrow - and though she's not the most magnificent shot in the world, she's adept enough with the thing to get the job done. )

Illusion Glamour (Mastered)
Solid Glamour (Shadow Specialty), (Mastered)
Humor Charms (Student)
Variety of knives, mostly bronze, one iron knife usually secreted away when she is expecting trouble, with it's leaded concealment replaced on a regular basis, whenever she starts to feel it's effects. ( Occasionally adds poisons to her blades, and carries these around in well-hidden pockets or compartments in her boots.)
Boiled Leather armor set, chestpiece, bracers, etc.
Quick, Fights with Guile and Wits and Dexterity...
Not the Strongest Sidhe you'll meet.
Some skill with a bow, but not her favored weapon.
Master of daggers and knives
Deadly Unarmed ( mostly for dodging and reading an opponent... )
Blooded with a shortbow
Blooded with longbow

THE BODY

Blair’s body has been honed by the physical demands of travel inherent to her trade – even as a leader of her gang, she isn’t content to sit still and rule from afar, and often ends up in the middle of endeavors which she claims merit her attention. With wild waves of crimson hair cascading over her shoulders, and the golden eyes of her father’s clan, she cuts an impressive enough figure even when she isn’t clad in the outlandish fashions she favors, almost never seen without a bodice and a shirt that isn’t a brilliant, rich red, yellow, orange, or green. Her clothing has numerous small pockets and hidden compartments ( even one hidden in the heel of a pair of boots ), and she uses these to full advantage, secreting away whatever she might need.

Usually wandering the market in dark trews and riding boots – clothing she can travel in if she needs to, durable, boots tall enough to keep her trews from getting caught on brush and bramble when she travels – along with long, fairly loose sleeves – which are all the better to hide things in – the woman is rarely seen without a smile, and her boisterous laughter is more than recognizable to many of those who frequent the Margadh Dorcha, the woman and her stall have been a fixture of the area for over a century, her more innocuous wares – figures and toys and bits and baubles from far off lands as well as those of the Sidhe – providing one source of income while her darker dealings provide another.

She’s dexterous, and it shows in her motions, her movements, though there isn’t overmuch strength in her limbs – enough to help her move and cart her wares, but nowhere near enough to overpower a hardened warrior. (That’s what dexterity and being clever enough not to get into a fight, and quick enough to get out of it when you do, are for.)

Blair is faintly tanned, with a broad, ever-present smile, an easy-going air, and generous curves. She’s a little on the shorter side for the Sidhe, clocking in just above five feet tall, but what she lacks in height she makes up for in personality, filling a room easily enough with her laughter alone. She usually has leaded gloves on her person (if not on), a silent tell of her profession - more than one pair, in fact, for they do wear out with time and usage. Her fingers are long, dexterous, and she has a number of slim scars scattered over her frame from when she hasn’t been able to escape an encounter with her guile or speed… the fact that she doesn’t have more, of course, speaks volumes of her resourcefulness… ( and, perhaps, her cowardice... )

THE MIND

Blair is best known for her warm, open smile… and her silver tongue. Charismatic, personable, clever, and happy to buy a round for the vaguest of acquaintance, the woman is almost a force of nature, outgoing, spontaneous, and with the ability to play a room with a smile and her natural charms, rather than magical ones. Ever-smiling, the woman is genuinely likable, and a bit of a prankster, having wrought merriment and mischief with no small number of other Sidhe – including the high queen – over the years.

A master of spin with a mind that’s sharp as a whip, the woman has gone from a lowly servant for her former teacher in the trade to a Tiarnaí Dorcha, leading her own people with a mind for the intricate ‘politics’ of trade and interpersonal interaction. Years of practice have left her knowing when to step in, to offer her services, who and what and when offer the best opportunities for profit and success, as well as leaving her an eye for just how to act with certain individuals, especially when it comes to levels of formality. She's always seeking new information - be it the kind she can trade or barter, the kind that she can use herself, or simply to further expand her repertoire. She's curious, and keeps her ears open - and isn't against passing a few coins into an open hand if it means opening her network up further.

It’s quite hard to genuinely upset her – her skin is rather thick – but when she is angered, it’s big and flashy and all Nemain fury, and, worse than that, the woman has been around long enough ( and seen enough ) to know some very nasty ways to make her displeasure known - especially if she believes the trespass worth the risk. ( The precise values she places on being slighted in business versus personal matters are unknown, but the differences in how she exacts her retribution are clear enough: in business and serious matters, it’s clinical, quick, and the perpetrators generally know exactly what was done to incite her wrath… in personal matters, there tends to be a great degree more subtlety, especially as the woman vastly prefers to avoid direct confrontation. )

She’s got a touch of cowardice at her core – one she’s willing to fight and act against in certain dire circumstances, such as in defense of those she values the highest – but by and large prefers to avoid physical confrontations and excessive involvement in the game of politics ( aside from that which she can profit from. ) That isn’t to say she hasn’t been caught up between warring factions – or individuals who are at odds, whether they’re aware of it or not. When it’s a case that doesn’t have her personal investment or involvement, the woman plays up until the point the risks become too much, then begins to disengage, but when it’s personal?

When it’s personal, it’s a lot more difficult for her to avoid taking a side, and for a woman who prefers to keep things tidy with regards to her personal loyalties, it can be one hell of a situation. ( In her youth, when Aithne first took the throne, she was pulled between her growing friendship and affection for the Ua Lugh, and the strained but workable ‘allyship’ she had with a Flidais-descended Ua Lir. In hindsight, it’s painfully clear which of the two won her unwavering loyalty, and which she remains somewhat wary of – though she always was somewhat wary of him – but with whom she continues to have a business relationship. The fact that she tried to balance and maintain both relationships in the hope that there would never be a point that she’d have to choose which she was more loyal to speaks volumes as to her own sentimentalities.. )

The woman is fiercely protective of those she cares of, as well as her position, and her loyalty is something that few would question, once proved. She treats most of her gangmates as extended family rather than employees – finding that fostering a closer bond leads to a fiercer sense of loyalty – and is in many cases much like a matriarch rather than a straight-up leader. She works to instill the same sense of pride and work ethic into every member of the Smiling Iron gang – those who don’t make the cut, or who don’t have the same drive, usually don’t last too long, for one reason or another. Her ability to deliver what her clients want – be it information, iron, or more mundane products from foreign lands – is a source of great pride, and is the foundation of her success, even as it leads her to take dangerous risks on occasion in order to maintain her excellent reputation.

THE PAST

A bastard child of clan Nemain and clan Lén, she was claimed by her mother’s clan, the firey Nemain. She took to school, and learned dutifully as all children, though she had a sharper mind for language and culture than she did for warfare (save tactics, something she was curious about...but the tactics she was most interested in were those of politics, of trade, of the relations between groups rather than of soldiers at war...) This sharpness of mind served her well later in life, and allowed her to pick up on bits and pieces of the cultures she traded with, enough to do business at first, but later enough to make allies where she could. The woman quite enjoys being able to slide into another culture, even if she's not quite right to fit. She's picked up bits and pieces of foreign tongues, to the point where she can get along with the basics in a few of the places she travels more commonly - such as Vanaland and Alfland, though she mainly relies on the trade tongue.

A Fisher – when the fishers were still called Fishers, at least – she grew up flitting among the markets and the docks, and began flitting down into the darker areas of the undermarket as she grew older, eventually apprenticing herself to a smuggler… She turned out to be startlingly adept at the trade, at finding the best items to trade and managing to make it back with her hide intact to sell them, but… It seemed as though she was going to be stuck under his thumb until he died – through accident, old age, or Blair finally making a move and taking some of the many things she’d learned to supply in her years of smuggling.

The woman formed ties in foreign lands through trade and her travels, forming the foundations for relationships that would assist her throughout her career - in some cases, relationships that would carry through multiple generations of those she traded with, such as a few Aesir families in the North. ( Auntie Blair didn't come through as often as she could, but she always brought fascinating stories, and a promise of continued fortune for their families. Her easy attitude and peculiar friendliness even in the face of threats - particularly keeping in mind her height, short for a sidhe, let alone Aesir - earned her a byname from some of those she traded with, and she is known to most of her Aesir contacts as Blair Quickgrin. )

Fate, however, intervened, in the form of Trystan Ó Lir-Mór, who noted her skill and gave her enough assistance to get her out from under his thumb – and into a stall of her own, rapidly proving herself to be an adept ally, and one whose loyalty had been well-purchased. Up until Aithne of the Ua Lugh showed up, anyway… though that’s another story entirely, of loyalties forged and tested and complicated by ties dragging the smuggler in two directions while she tried to keep up her balancing act and stay unaligned between Seelie and Unseelie. Her precise role in the events that incited the Clann War – the attack of Unseleigh controlled by members of Ua Fliadis – is unknown.

(She doesn’t really discuss her relationship with the woman who was then High Queen, especially once the woman was driven into hiding, but Blair was one of her known associates in the City of Mists, and those who knew of her trade undoubtedly traded rumors back and forth about what she could have been up to… The truth of the matter is that Blair Uí Nemain-Sleá viewed – and still views - Aithne Uí Lugh-Mór as one of her closest friends, and was travelling with her and her newborn child when the wolves attacked, and showed her true colours in the fight: she did her best to defend Aithne and Seren, despite her own instincts screaming at her to run and save her own skin. Even after Aithne went into hiding, Blair would travel back and forth to go and visit her friend… alone, at first, but within a few years she had a pair of red-headed twins in tow…)

Her first children were born near the beginning of the Clann War, a pair of twins, Áedán and Abbey, son and daughter of Cathasach Ó Goibniu-Mór. ( Not that he was aware of it. The woman, for her part, did her best to ensure that her unborn children would end up hale and whole when they were born, avoiding her usual pub-crawls and the like in the interm, though she kept up in her trade up until her bodily state kept her from going far afield… ) The two joined her on her trips to see Aithne, and grew up to be close friends with the woman’s daughter, as well - to the point that when Aithne offered to take them in and raise them due to Blair's excessive travel and dangerous enough lifestyle, the woman leapt at the chance - where Seren gained fast friends willing to fight and kill for her, a pair of friends that were nearly family, the twins gained a chance at an education their mother couldn't hope to offer, no matter how many ormacs she managed to get her hands on: the same education as the nobility. The fact that they'd be in the care pf one of her closest friends helped, too. ( And once they came of age, it was they who came to their mother and demanded the opportunity to work alongside her, and soon proved their worth, climbing their way to settle among their mother’s trusted lieutenants… )

She danced outside of the war itself, doing her best to stay on the edges and out of direct combat herself, happy to provide poisons and iron and various sundry smuggled objects when and where she could, ducking between trouble at home – and in the holds where her Aesir suppliers (oft-times families with whom she’d been trading since she first broke into the trade, whom she had watched grow over the years ) found their lives in turmoil.

But as the Great Clann War raged, Blair Uí Nemain, Fisher, found her role changing, found herself quickly clawing her way to the top of the Order of Iron – her ability buoyed up by a flood of iron gained during a bizarre event in the Capital itself that left iron nails in the doors of every house – the dedication of Driscoll Ó Goibniu-Mór to try and prevent the deadly metal from falling into the wrong hands proved to be misspent, for the smuggler managed to steal off with the lot, secret it away for a time that it became a boon to her own cause and to her eventual success – and formed her own gang, Smiling Iron, taking her place at their top within the first few years of the War.

As war and turmoil spread through the land, the woman worked to spread her own influence, seeking to dig her fingers into and control as much of the iron trade within Cels as she could – a dangerous move, but one that would guarantee power for even the lowliest fisher, and a gripping challenge. ( True, before the war, she had been motivated mostly by her own potential for profit, but with the birth of her children and the formation of a strong friendship with other individuals, it also served as an additional way to protect her own interests. )

Blair's third child, Nia Uí Nemain-Sleá, was born shortly before the formation of Clann Fox, the product of a brief affair that she struck up while travelling through Elk lands one or two years prior with Owain Ó Danand-Mór, a bookish little scholar and far from her usual type. Quiet and with a love for searching through books, the man had a love for knowledge she admired - and a habit of singing some of the old stories when you got him drunk, an odd habit for such a quiet, introverted young man, which delighted the Nemain to no end. Her interest, by and large, seemed to be that of diversion, fleeting affection and the challenge of cracking open the shell of a fellow who was terribly hard to drag away from his books. ( The fact that Nia took after her father to an impressive extent bewilders Blair quite a bit - the same strange eyes, hair far paler than her own, though still red, and a bookish, inquisitive nature that was a far cry from her mother's love for travel - far more interested in learning from the information others had to offer than from hands-on experience in strange locales. The fact that she had access to the Ua Lugh's education just that much more uncertain of what to do with her - she seems set to follow her father's footsteps instead of her mother's... she gets her revenge in the form of her granddaughter, who is far more a wildchild than Nia. )

When the Scathan Court formed, she turned out to be a hidden supporter, pleased to give the members – as well as those of every court – access to her goods, though those who worked towards those ends she deemed profitable were sure to receive a few more cuts of extra cash to back their politics, where she saw fit, and the Scathan court seemed a ripe investment… the allies it could serve to provide didn’t harm her willingness to assist them, either. The woman hardly plays politics proper, preferring to play the courts and factions against each other and stay out of the majority of political issues ( though one would be a fool if they thought she didn’t also play favorites, now and then ).

Her personal affairs continued to fluctuate, and she eventually found herself enamored with another travelling 'trader', a Ua Clíodhna several years her junior by the name of Dabhaidhr, of pale near-white eyes and pale skin and a beautiful voice. A few nights on the road, 'conveniently' headed the same way and ducking the dangers of travelling while others were at war, brought the two closer - quiet trading of stories across a fire, of Dabhaidhr singing quietly when they were more sure of being in a safe area, bewitching voice catching the smuggler in it's hold, and... well... the quickly two became close companions as well as lovers, travelling together as often as they could, over a scant handful of years - long enough for Addnag, Blair's fourth child, to be conceived, long enough for Blair to become attached perhaps more than she'd have cared to admit... and long enough for his disappearance to hurt. Shortly after Addnag's birth, however, Dabhaindhr vanished - Blair's sources claim him to be dead in a skirmish that he was unfortunate enough to wind up walking into. ( Blair isn't too sure, herself, but keeps her uncertainty to herself, forgetting her own quiet thoughts and doubts except for quiet nights, every so often, when the thought that she was so certain he was more clever than that, more able in a fight, crosses her mind... )

( Addnag, for her part, spent much of her early life in Cathair Ceochán, raised by her grandmother and training with her Clann in the art of war, her skill with a bow growing as she worked to learn the basics of wind charms, running wild among the ballydocks and clambering about the ships. One shipmaster, an aging Ua Lén, tolerated her questions and queries, taught her the basics of ships and their workings as she grew... but when she reached the age of 24, the Aesir invaded. Blair took her to Aithne's lands, to finish her education in what Blair saw as a safe haven - after all, her grandmother wasn't going to linger in the city when there was a fight to be had, and took to the battlefield with the rest of their Sept and Clann. The fact that her presence meant there was another hand to help with Nia's young daughter and the impending birth of her second child, a son, didn't exactly hurt either. )

She continued to spread her influence, and that of her gang, as the years - and the war - wore on, though the end of the Clann Wars was one she took pleasure in, for in war or peace, the Sidhe still play at subterfuge and seek her wares... though as the Aesir invaded she found herself worried for those Sidhe she cared for... as well as the trade partners she was unable to keep track of during the clash. In the end, happy though she was to see the Aesir pushed back, the impact it held for the Aesir families she associated with was not a result she was all to happy to hear of, for a number of the faces she'd learned to care for were caught up in Skaldir Skaldirson's push against the Sidhe, and not all of them returned home afterwards.

Shortly after the founding of the Ironswift Warband's contract with the Swann Clan, Blair made her way over to investigate - not for the purposes that one might expect, that of a smuggler looking for a new source of iron, but to try and add a little reassurance that the iron would, indeed, make it out of Cels, not wanting it to flood the dark market and lead to devaluation of her wares... nor allow a rival to attempt to gather power by gaining access to these resources. It was with a careful thought - and with a mind to balancing the usefulness as well as the significance of the gesture - that she sent her daughter Addnag Uí Nemain-Sleá to join the Aesir at work, both for the purpose of business as well as to give her child further education and 'hands-on experience'. ( Her accuracy with a bow made her useful in a fight, her ability with wind charms would allow her to assist with giving weather and wind a push at sea, and her fascination with the ships and docks would serve to make her somewhat helpful at sea. )

THE PLAYER
OOC Name: Zin
Other Characters: Driscoll Ó Goibniu-Mór
You 18 Years or Older?Yes
(This post was last modified: 06-19-2013 05:54 PM by Blair Uí Nemain-Sleá.)
04-04-2013 10:18 AM
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Blair Uí Nemain-Sleá Offline
Child of Danu
Sidhe


Profile | Plot | Tracker

Tribe: Clann Raven
Clann: Ua Nemain
Occupation: Merchant, Leads Smiling Iron

Posts: 87
Joined: Apr 2013
Reputation: 0
Post: #2
RE: Blair Uí Nemain-Sleá
THE FAMILY
Children
The Twins - Abbey Uí Nemain-Sleá and Áedán Ó Nemain-Sleá, now 89, raised alongside the daughter of the high queen, and fathered by Cathasach Ó Goibniu-Mór.
Nia Uí Nemain-Sleá, 70, raised by Aithne, fathered by Owain Ó Danand-Mór. Two children - a daughter, aged 30, and a son, aged 20. ( Both children were raised in Elk lands. )
Addnag Uí Nemain-Sleá, 45, raised by grandmother in Cathair Ceochán up until the invasion of the Aesir, at which point she was taken to join her elder sister Nia in Elk Lands.
Finley Uí Nemain-Sleá, 23, raised in Cathair Ceochán by Blair and her grandmother. Fascinated by trade, and intends to follow in her mother's footsteps - only interested in the Bright Market, at current. 3/4 Nemain.

Grandchildren
Tesni Uí Nemain-Sleá, granddaughter, 30. Nia's daughter, half-Lugh.
Rhys Ó Nemain-Sleá, grandson, 20. Nia's son, half-Brigid.
Rozenwyn Uí Lugh-Mór, granddaughter, 10, Daughter of Seren and Áedán.
Taliesin Ó Lugh-Mór, grandson, 8, Son of Seren and Áedán.

Parents:
Father is Carasek Ó Lén-Sleá, status unknown. ( To Blair, at least. He's alive, and is the Ua Lén fellow who gave Addnag a bit of education in shipworks... )
Mother is Deidre Uí Nemain-Sleá, getting up in her years, and still a fierce woman, and though she doesn't keep her daughter too far in check, she's still head of her Cennfine...

Close as Kin:
Aithne Uí Lugh-Mór. Former High Queen. Elk Chieftan.
Seren Uí Lugh-Mór.
Dorrell Ó Annan-Sleá. 169. Right Hand Man. Specialty in Solid (Shadows) and Venom charms. Ritualistic and Superstitious as many of his Clann tend to be.
(This post was last modified: 06-19-2013 05:54 PM by Blair Uí Nemain-Sleá.)
04-17-2013 12:55 PM
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Zin Offline
Admin Staff
*******


Profile | Plot | Tracker

Tribe:
Clann:
Occupation:

Posts: 60
Joined: Apr 2013
Reputation: 0
Post: #3
RE: Blair Uí Nemain-Sleá
( Stop Merging, Damnit! I want to keep these posts separate! )

THE FAMILY - FURTHER DETAILS
Children
The Twins - Abbey Uí Nemain-Sleá and Áedán Ó Nemain-Sleá
Blair's Eldest Children, now 89.
Raised alongside the daughter of the high queen, and fathered by Cathasach Ó Goibniu-Mór.
Abbey is Adept in Wind Charms and Illusion Glamour. Áedán is a Master of Body Charms.
1/4 Ua Nemain, 1/4 Ua Lén, 1/4 Ua Goibniu, 1/4 Luchtaine.

Nia Uí Nemain-Sleá
Second Daughter, 70.
Raised by Aithne, fathered by Owain Ó Danand-Mór. Two children - a daughter, aged 30, and a son, aged 20. ( Both children were raised in Elk lands. )
1/4 Ua Nemain, 1/4 Ua Lén, 1/2 Ua Danand.
[Image: 29uu4wj.jpg]

Addnag Uí Nemain-Sleá
Second Youngest Daughter, 45.
Raised by grandmother in Cathair Ceochán up until the invasion of the Aesir, at which point she was taken to join her elder sister Nia in Elk Lands.
1/4 Ua Nemain, 1/4 Ua Lén, 1/2 Ua Clíodhna. Adept in Wind Charms.
[Image: b860bc00-656c-4c98-92d8-595167d51ec4.jpg]

Finley Uí Nemain-Sleá
Youngest Daughter, 23
Raised in Cathair Ceochán by Blair and her grandmother.
Fascinated by trade, and intends to follow in her mother's footsteps - only interested in the Bright Market, at current.
3/4 Ua Nemain, 1/4 Ua Lén. Amateur in Fire Charms.
[Image: 6e6f4ff47d30e402e6eac7b2d2d2d582.jpg]

Grandchildren
Tesni Uí Nemain-Sleá
Granddaughter, 30.
Nia's daughter, half-Lugh.
[Image: girlpaleredhairredheadsnowwinter-1c4e70e...cbe1_h.jpg]

Rhys Ó Nemain-Sleá
Grandson, 20.
Nia's son, half-Brigid.
Amateur Wild Charms (Animal).

Rozenwyn Uí Lugh-Mór
Granddaughter, 10.
Daughter of Seren and Áedán.

Taliesin Ó Lugh-Mór
Grandson, 8.
Son of Seren and Áedán.

Parents:
Carasek Ó Lén-Sleá, status unknown.
( To Blair, at least. He's alive, and is the Ua Lén fellow who gave Addnag a bit of education in shipworks... )

Deidre Uí Nemain-Sleá.
Getting up in her years, but still a fierce woman, and though she doesn't keep her daughter too far in check, she's still head of her Cennfine...

Close as Kin:

Aithne Uí Lugh-Mór.
Former High Queen. Elk Chieftan. Very close friend.

Seren Uí Lugh-Mór.
Heir to the Sun-Child Dynasty. Mother of two of her grandchildren.

Dorrell Ó Annan-Sleá.
Right Hand Man, 169.
Specialty in Solid (Shadows) and Venom charms.
Ritualistic and Superstitious as many of his Clann tend to be.
( Smiling Iron NPC )

Cathasach Ó Goibniu-Mór
Father of the twins. Old friend. Kind of complicated.
[Image: pjf3dinu.jpg]
(This post was last modified: 06-19-2013 05:53 PM by Zin.)
04-17-2013 01:41 PM
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Blair Uí Nemain-Sleá Offline
Child of Danu
Sidhe


Profile | Plot | Tracker

Tribe: Clann Raven
Clann: Ua Nemain
Occupation: Merchant, Leads Smiling Iron

Posts: 87
Joined: Apr 2013
Reputation: 0
Post: #4
RE: Blair Uí Nemain-Sleá
Smiling Iron Gang

No Image!!!

THE SOUL OF MANY
Age: about 87 years
Race: Sidhe
Prosperity/Prestige: Smugglers with a stranglehold on the iron market, participate in other smuggling operations, have contacts in multiple regions and with multiple races…
Tribal Origins: City of Mists
Political Status: Fuck The Police ( Unaligned Wink ). Have some ties to Scathan Court due to offering them monetary support.
Occupation: Merchants and Smugglers, Traders and Travelers


Combat / Magic / Social Expertise:
Combat: Varies from individual to individual, enforcers and lieutenants tend to have higher expertise, though some of the lower echelon are just as impressive. Many are at least marginally adept with a bow, and daggers are popular.
Magic: Sidhe Standard. Some favor for illusion or body charms, along with those that assist with travel and transportation, but the variance present in their numbers is about what one would expect. ( Those who try to pass covert messages like to whisper along the wind, guiding their messages to the intended recipient with wind charms… )
Social: Silver Tongues for miles, and keen minds attached. They tend to be a loyal, nearly familial group, and their moniker – ‘Smiling Iron’ – is a reflection of the fact that nearly all of the members are amiable enough ( even if some are just putting on a false front ) and do their business with an easy smile.

SOCIAL BODY
Ruled over by Blair Uí Nemain-Sleá, Smiling Iron is a good deal like a second fine for many of the Sidhe who have joined it. Not all of them bear visible marks of their alignment – those that do have a tendency to use red and gold, however, in deference to their leader. They’re actually quite sizable for a gang, clocking in at at least fifty members... partially because of the inexorable growth they and their founder have sought as the decades passed.

Their Tiarnaí Dorcha, the Lady of the Iron Smile, has several ‘Clients’ below her – from those who were chosen for their prowess in trade, keen tongues and minds, to those who are known for their prowess in battle. Despite what one might presume, the fact that two of her own children have reached the rank of ‘lieutenants’ in the gang is not a case of nepotism – it’s that the two Sidhe have proven to have the same inclination towards success as their mother, along with a more sure prowess in battle, and the advantage of a noble education. They’re still learning to use the silver tongue of their mother, and tend to vary between being a little too brash and a little too enigmatic to quite be a perfect success. Below the Lieutenants and Clients – the enforcers and merchants – are those who help with the to and fro, lesser traders and travelers, many of whom are able enough to assist in a market stall or in a fight.

When it comes to iron transport, there are a few Aesir who have become nominal members of Smiling Iron, those with whom the smugglers have done trade with for a few generations. ( Maximum 3-5... )

They have contracts with numerous groups through the area - from Aesir to Ashurites - and use these links to ensure the best supply of product and information as they can acquire.

PHILOSOPHICAL IDEALS
The group as a whole, aside from the rumors and whispers that come with the nature of their trade, is actually rather good, at least insofar as business reputations go. They’re known for the same work ethic as their leader – a dedication to ensuring the best for their customers, to the highest service and the greatest fulfillment of requests and orders. They tend to have a remarkably strong personal code of honor, with some variances from member to member, but one thing they share in common is their willingness to fight for their own – many of their members are linked by blood ties, and the Lady of the Iron Smile has slowly earned herself a reputation for seeking vengeance on the part of her people when things go wrong… a reputation which the rest of the gang quickly picked up on and began to emulate.

While they’re best known for being the most secure and dependable source for your illicit iron needs, they offer more wares than that, from poisons and other illicit goods to honest merchandise, rare goods from far-away lands. Their own founder trades work tending a stall on the edges of the Bright Market from which legal goods are offered with other members, when she isn’t lurking in the Margadh Dorcha. In addition, they employ outside agents in order to create a network of information, much more spread out and sophisticated compared the one Blair herself had formed in her early years of smuggling, and one that allows them a far reach.

The long-term goal of the Smiling Iron gang is to achieve Majority Control of the Iron Market of Cels, ( for their protection, as well as the personal goals of many of the members ) as well as profit for individual members as well as the group as a whole.

Base of Operations
Their main base of operations is within Cathair Ceochán, with many of their members – including The Lady of the Iron Smile herself – making their homes in the Bally Docks. They do have contacts and outside arrangements, of course – one of their younger members, Addnag Uí Nemain-Sleá, spends much of her time far away from the rest of her family and gang, with the Ironswift Warband in Swann country , protecting their interests. (Not to maintain a supply of iron from the Aesir mining there, as most would assume of those who strive to keep a tight hold on the iron market, but to ensure the iron mined gets to it’s final destination: oversaturation of the market is hardly good for business, after all.)

A secondary point from which they work is hidden within Elk Lands, partially due to the amount of travel that their leader, along with The Twins, do between Cathair Ceochán and the Misty Hills.

More bases may be hidden elsewhere....

They tend to consume a good amount of lead, for repairing their various containers when the iron's effects start to eat through them....

THE PAST
The foundation of power that would lead to Blair Uí Nemain-Sleá going from lowly ironwoman with an admittedly excellent reputation to Tiarnaí Dorcha of one of the most powerful and far-reaching iron smuggling groups in Cels is admittedly somewhat unclear. She claims it threads back to her beginnings, to the allies and trading ability she slowly accrued over decades, and perhaps back to a single bag of iron nails that proved a lynchpin and source of excess material that she managed to keep hold of rather than allow to fall into the hands of competition…

No matter the way it happened, while the High Queen built her Dynasty, Blair began to build the foundations of what would become her own – it started small, spreading her connections, gaining more allies, strengthening her bonds with other ironmen and women…  Offering a helping hand here and there when others were desperate, courting favor – not always intentionally – and rapidly growing more and more influential in the Margadh Dorcha over the course of scant years. ( Even her own pregnancy didn’t stop her, marked the first time that she found herself outsourcing for assistance, funding the efforts of another in order to further the success of both. This first assistant, Dorrell Ó Annan-Sleá, would later become her right hand man in her rise to power. )

From there, things began to snowball. The War was on, and even smugglers couldn’t avoid the creep of it’s presence – with the sudden, violent death of the Tiarnaí Dorcha of the gang which held strongest sway over iron in the city the rush for power began among those of the Margadh Dorcha who were vying for a slice of the profit the iron trade promised, and many of Blair’s new allies turned to her for guidance, much to her own silent shock, and it was this – along with the freedom to be truly reckless due to her children being cared for far from the city itself – that led Blair to form Smiling Iron nigh overnight, and led the group, not even twenty strong at that point, to claw their way to the top of the tumult.

Things didn’t settle easily, but when the dust settled, Smiling Iron had maintained their new position, and, from there, sank their fingers into every aspect they could, using the contacts and contracts they had formed when only loosely affiliated to secure power. From there, they began to spread their influence through Cels, slowly but surely spreading their reacg through the provinces, creating alliances with local groups where they could, and eliminating the source of their competition’s income where they could, seeking to control as much of the iron trade through Cels as they could.

Nearly thirty years after the Gang’s founding, Blair’s first children approached her in the hopes of joining their mother in her trade, beginning at the bottom but making their way to the upper tiers of the group with remarkable speed, having some natural inclination for the trade and a natural flair for teaming up in order to enforce the desires of their group… ( They weren’t the only children to join, with Dorrell’s son joining some time before, though he stuck to stalls, sales, and service rather than travel. The fact that many of the members seek to ensure the others treat the gang as a second fine makes this a habit that isn’t unheard of... )

When the Scathan Court began to stir and form, Smiling Iron and it’s Tiarnaí Dorcha were there to offer coin and support, spreading influence and gaining further allies…

Recently, they have put more care to ensuring that the market has little chance of a sudden, unexpected influx of iron that might cause a crash in the value of the metal, going so far as to offer protection and assistance to those seeking to transport iron out of Cels… 

THE PLAYER
OOC Name: Zin
You 18 Years or Older? Yes
Any Characters Applied in Group: Blair Uí Nemain-Sleá, Abbey Uí Nemain-Sleá, Áedán Ó Nemain-Sleá, Addnag Uí Nemain-Sleá
Pre-Approved for Formation of Group: Yes
(This post was last modified: 04-20-2013 03:37 AM by Blair Uí Nemain-Sleá.)
04-17-2013 01:42 PM
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ShadowedSin Offline
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Post: #5
RE: Blair Uí Nemain-Sleá
PENDING


Everything looks good, except for the usage of Iron. Please note that Iron does eventually push through lead and can still affect a Sidhe if transported closely for long periods of time.
04-19-2013 07:17 PM
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Blair Uí Nemain-Sleá Offline
Child of Danu
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Tribe: Clann Raven
Clann: Ua Nemain
Occupation: Merchant, Leads Smiling Iron

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Joined: Apr 2013
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Post: #6
RE: Blair Uí Nemain-Sleá
Yesss... Forgot to expand on the precise details there. ( What IS the general timespan on that, anyway... )

Ok! Smile
04-20-2013 03:38 AM
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ShadowedSin Offline
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Post: #7
RE: Blair Uí Nemain-Sleá
APPROVED


Welcome to Altear, remember to claim your face.
04-22-2013 09:05 AM
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